rogruth wrote:George,
Possible that this is a silly question but what use are you planning for your layout?
When I first planned and laid out mine I thought it would be for operation.
Then I realized I would be doing all of the operating and it would be hard to do
anything that would be realistic in any way so I changed to a "running" layout.
My guess is that in your area there are many more that you can "play" with than I.
I am sure that if I were in your area I would be very happy watching it run.
Looking forward to a future OST.
Martin,
I hope not too far in the future cause I'm getting old.

Roger,
That's not a silly question at all. I am trying to plan (never done this before) a model railroad for operations. I had hopes of doing that with Panhandle 1, but it was too small and things were too close to really achieve that goal. About a year ago, I started attending a monthly operating session at a fellow division member's house. That railroad was HO scale and primarily consists of a long mainline with a set of switching operations. It's very cleverly laid out. All of the (hundreds?) of turnouts are manually thrown and there are a number of small yards / sidings; some are fairly complex. I don't think I've ever seen the layout just running trains. I have tried to learn from it. In that past year, I've made these changes to the Panhandle because of it:
- Added an engine pocket at Weirton Junction that might double as a short freight siding if need be
- Added the spur (and industry) at Armour Packing
- Doubled the sidings at Federal Paperboard
- Added (just now) the passenger siding and engine pocket at the Steubenville station
All of those improvements are a result of attending these operating sessions. And in preparation for operations, I've acquired enough CAB-1 remotes (TMCC) to equip the operating points on the layout, plus some spares. In my preliminary scheme, these are (east to west):
- Staging Area - making up / breaking up trains and exchanges of loads for empties and vice-versa
- Weirton Steel - intra-mill switching and arrival / departure of raw materials / products
- 1-3 mainline trains - passenger, mixed freight, mineral trains
- Federal Paperboard - switching
- Steubenville PRR Station - passenger train switching, freight car
- Armour Packing - stock car & reefer switching (Possibly these last 2 will be a combined effort)
I've also learned some things that I don't want or don't interest me. I am very glad my layout is O; HO just seems to have too many running issues. I am determined to make Panhandle 2 as reliable as possible. And at my age, HO is too small. I can't tell you how many switches in the wrong position I've over-run because it was hard to see the points.

I haven't thought about a method of ordering trains, but it will be about as dirt simple as I can make it. I'm not a fan of paperwork for paperwork's sake. God knows I've done enough of that in my professional life and don't consider it a "fun" activity. The concept of a "dispatcher" doesn't do anything for me, either.
I, too will love just seeing trains racing over the bridge and around on the super-elevated curves. At a bench height of 50", I think it will be cool to have a ground-level view.
That's the evil plan.
George